Daffa, Hasbi Nabil (2023) PENGGUNAAN FUNGSI PSEUDO RANDOM NUMBER GENERATOR PADA PENGACAKAN BERKAS SOAL GAME EDUKASI JUZ AMMA BERBASIS KOMPUTER. Skripsi thesis, Universitas Muhammadiyah Sukabumi.
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Abstract
Technological development gives a really huge impact to people of Indonesia including the children. It influence children’s interest in learning how to read AlQuran. They intent prefer to play games on the computer or the gadgets. However, games also can be used as a method to grow interest of children on learning how to read Al-Quran by using the educational game. Using this educational game, childrens can play game and learning how to read Al-Quran at the same time. One of the most used method on games is Pseudo Random Number Generator (PRNG). This method are often used for generating a random number on games so that applied on question randomization system of juz amma educational game. The purpose of this thesis is to make a juz amma educational game using PRNG method to simplify and increase the interest of children on studying. Multimedia Development Life Cycle is used as a development method.
Item Type: | Thesis (Skripsi) |
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Uncontrolled Keywords: | Game, Educational Game, MDLC, PRNG |
Subjects: | T Technology > T Technology (General) |
Divisions: | Fakultas Sains dan Teknologi > Teknik Informatika |
Depositing User: | Perpus ID UMMI |
Date Deposited: | 08 Aug 2023 02:30 |
Last Modified: | 08 Aug 2023 02:30 |
URI: | http://eprints.ummi.ac.id/id/eprint/3288 |
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