IMPLEMENTASI METODE AGILE DALAM PENGEMBANGAN APLIKASI AUGMENTED REALITY TATA SURYA SEBAGAI MEDIA EDUKASI PADA PESERTA DIDIK DI MI CISEUREUH

Munawar, Asep (2023) IMPLEMENTASI METODE AGILE DALAM PENGEMBANGAN APLIKASI AUGMENTED REALITY TATA SURYA SEBAGAI MEDIA EDUKASI PADA PESERTA DIDIK DI MI CISEUREUH. Skripsi thesis, Universitas Muhammadiyah Sukabumi.

[img] Text
COVER.pdf

Download (45kB)
[img] Text
LEMBAR PENGESAHAN PEMBIMBING.pdf

Download (70kB)
[img] Text
HALAMAN PERNYATAAN PLAGIARISME.pdf

Download (83kB)
[img] Text
BAB I.pdf

Download (114kB)
[img] Text
BAB II.pdf
Restricted to Repository staff only

Download (343kB) | Request a copy
[img] Text
BAB III.pdf
Restricted to Repository staff only

Download (78kB) | Request a copy
[img] Text
BAB IV.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[img] Text
BAB V.pdf

Download (41kB)

Abstract

Tata Surya begins teaching 6th grade elementary school students, the learning process about the solar system more explained with theory using textbook media without there is a practice because the media used is still modest, namely by using textbooks, with so many grade 6 students doing the process learning to study the solar system using book media is still less effective. Objective The implementation of this research is to design and build Android-based applications using Augmented Reality Marker Based Tracking technology for assistive media learning the Solar System and for testing applying black box testing, in order to get create an innovation in learning media technology that can be made implementation of learning can be more interactive, application development using Unity 3D and Vuforia desktop applications to be able to provide alternative learning media interesting and interactive for MI Ciseureuh students. Agile method is a method used in the development of this application. Application testing is done to test all the features in the application whether the application is in accordance with the requirements expected or not.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Augmented Reality, Agile method, space, Black box testing
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Sains dan Teknologi > Teknik Informatika
Depositing User: Perpus ID UMMI
Date Deposited: 02 Aug 2023 07:34
Last Modified: 02 Aug 2023 07:34
URI: http://eprints.ummi.ac.id/id/eprint/3278

Actions (login required)

View Item View Item