EFEKTIVITAS MEDIA AUGMENTED REALITY BERBASIS SMARTPHONE TERHADAP KEMAMPUAN KOMUNIKASI VISUAL DAN MOTIVASI SISWA PADA PEMBELAJARAN BIOLOGI

Nurfaizi, Muhammad and Ramdhan, Billyardi and Juhanda, Aa (2022) EFEKTIVITAS MEDIA AUGMENTED REALITY BERBASIS SMARTPHONE TERHADAP KEMAMPUAN KOMUNIKASI VISUAL DAN MOTIVASI SISWA PADA PEMBELAJARAN BIOLOGI. BIODIK: Jurnal Ilmiah Pendidikan Biologi, 8 (3). pp. 99-109. ISSN 2580-0922

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Abstract

Limited technology and information, as well as teachers who do not maximize the use of technology in learning, it is necessary to have learning media that utilize technology that can facilitate an educator in conveying material or information to educators. The technology that is currently being developed is Augmented Reality (AR) technology. The use of technology and information has also changed the way of communication. The era of the 21st century demands that every student be able to communicate visually, especially in biology materials whose concepts are partly abstract and require visual assistance. This study aims to determine the effectiveness of the use of Augmented Reality on the visual communication skills of students in one of the high schools in Sukabumi Regency. The method used in this research is Quasi-experiment (quasi-experiment). The research design used is Posttest-Only Control Group Design with purposive sampling. This research was conducted on class XI students in the 2021/2022 academic year. The instrument used is in the form of a Mind Map task. The research data shows that learning using Augmented Reality can train students' visual communication with the visible improvement of the results of making Mind Map, namely the average overall score of 77% in the good category, with the results on the Mind Map task 1 obtained an average of 72% and Mind Map task 2 obtained an average of 82% and the average of student motivation is 3,85 with good category. So it can be concluded that the use of Augmented Reality learning media has an effect on increasing students' visual communication skills and is useful in the learning process in measuring students' skills and student motivation.

Item Type: Article
Uncontrolled Keywords: Augmented Reality, Visual communication, Student Motivation
Subjects: L Education > L Education (General)
Q Science > QH Natural history > QH301 Biology
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Biologi
Depositing User: Perpus ID UMMI
Date Deposited: 10 Feb 2023 02:37
Last Modified: 10 Feb 2023 02:37
URI: http://eprints.ummi.ac.id/id/eprint/3021

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