IMPLEMENTASI FINITE STATE MACHINE PADA KARAKTER NPC MUSUH DALAM GAME ADVENTURE IN JAVA

Pranselga, Argia and Setiawan, Iwan Rizal and Apriandari, Winda (2021) IMPLEMENTASI FINITE STATE MACHINE PADA KARAKTER NPC MUSUH DALAM GAME ADVENTURE IN JAVA. Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, 10 (3). pp. 379-390. ISSN 2685-0893

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Abstract

In the game industry, there are many innovations that can be implemented in a game, one of which is implementing artificial intelligence on Non-Playable Character (NPC) characters so that the game is more lively and not boring when played. Game genre Role Playing Games (RPG) is one game that can implement artificial intelligence, where the player fully controls the action of the characters in a fictional world in video games. The artificial intelligence developed in this game is to implement the Finite State Machine which will be used to design and regulate the behavioral response of the enemy's Non-Player Character (NPC) to ambush, attack, chase and fight with players so that the response of the enemy NPCs can be determined based on the interactions that occur. done by the player. The test results of this study indicate that the Finite State Machine can provide artificial intelligence to the behavior and character traits of enemy NPCs based on interactions made by players so that the game feels more alive and not boring.

Item Type: Article
Uncontrolled Keywords: Game Adventure, Finite State Machine, Role Playing Games, Non-Playable Character
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Sains dan Teknologi > Teknik Informatika
Depositing User: Perpus ID UMMI
Date Deposited: 17 Mar 2022 06:49
Last Modified: 17 Mar 2022 06:49
URI: http://eprints.ummi.ac.id/id/eprint/2212

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