MODEL APLIKASI PEMBELAJARAN PENGENALAN DAN PENCEGAHAN COVID-19 BERBASIS GAME EDUKASI

Saksenai, Santi and Kusdinar, Asep Budiman and Apriandari, Winda (2021) MODEL APLIKASI PEMBELAJARAN PENGENALAN DAN PENCEGAHAN COVID-19 BERBASIS GAME EDUKASI. Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, 10 (3). pp. 595-602. ISSN 2685-0877

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Abstract

The lack of knowledge about the introduction and prevention of covid 19 in elementary school students, which only comes from parents, teachers, and social media, is the basis for developing applications for the introduction and prevention of covid 19 based on educational games. Application development using the Multimedia Development Life Cycle method through six stages, namely concept, design, collection of materials, manufacture, testing, and distribution. Animation development using Adobe Flash software with Action Script so that animated objects become more alive, while sound effects for backsound purposes are generated through the Adobe Audition application. The video editing process uses the Wondershare Filmora X application which is quite light but has adequate video effects. The structure of the application includes learning features through animation-based tutorial videos and quiz features through games. The results of testing the functional features on the application show that the learning functions and quiz functions contained in the application have run according to the identified needs.

Item Type: Article
Uncontrolled Keywords: Covid 19, Interactive Instructional Media, Educational Games, Multimedia Development Life Cycle
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Sains dan Teknologi > Teknik Informatika
Depositing User: Perpus ID UMMI
Date Deposited: 18 Mar 2022 03:02
Last Modified: 18 Mar 2022 03:02
URI: http://eprints.ummi.ac.id/id/eprint/2225

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